Roads are nothing more than a sequence of modular sections placed one after another. This simple fact allows to create a large variety of roads using just a few different `simulation.utils.road.sections`.

While Roads provides a general introductions to roads, this page aims to highlight the different available road sections. Required and optional arguments are not explained in detail for every road section. However, all arguments can always be found by checking out the implementation of each section. (Simply click on the link!)

The `simulation.utils.road.sections.straight_road.StraightRoad` is a straight road. This is an example on how to create a StraightRoad:

 `1` ```straight_road = StraightRoad(length=2) ```

## ParkingArea¶

The `simulation.utils.road.sections.parking_area.ParkingArea` is a straight road with parking lots on the left and right side. The arguments `left_lots` and `right_lots` each define a list of `simulation.utils.road.sections.parking_area.ParkingLot`. Each parking lot can contain multiple `simulation.utils.road.sections.parking_area.ParkingSpot`s.

This is an example on how to create a ParkingArea:

 ``` 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33``` ```parking_area = ParkingArea( length=4, start_line=True, left_lots=[ ParkingLot( spots=[ ParkingSpot(kind=ParkingSpot.OCCUPIED, obstacle=ParkingObstacle()), ParkingSpot(kind=ParkingSpot.BLOCKED), ], ), ParkingLot( start=2, opening_angle=math.radians(40), spots=[ ParkingSpot(), ParkingSpot(kind=ParkingSpot.OCCUPIED, obstacle=ParkingObstacle()), ], ), ], right_lots=[ ParkingLot( start=1, depth=0.4, spots=[ ParkingSpot(kind=ParkingSpot.FREE, width=0.5), ParkingSpot( kind=ParkingSpot.OCCUPIED, width=0.7, obstacle=ParkingObstacle() ), ParkingSpot(kind=ParkingSpot.BLOCKED), ], ) ], ) ```

The ParkingArea takes three optional arguments, which are `start_line`, `left_lots`, and `right_lots`. In the example, `start_line` is set to `StartLine()`. This creates a StartLine at the beginning of the ParkingArea. If you do not want a StartLine, remove `start_line=StartLine()`. By default, `start_line` is `None`. You can also discover this if you take a closer look at `simulation.utils.road.sections.parking_area`. If you want to take this one step further, it is also possible to create a ParkingArea without any children; practically a StraightRoad.

The arguments `left_lots` and `right_lots` expect a list of ParkingLots. In this example two lots are created on the left and one is on the right side. In the first lot on the left side, two ParkingSpots are placed. As you already know, ParkingSpots can have three different types. The first spot in this example is occupied by a ParkingObstacle, the second is blocked, i.e. it looks like an X.

The second lot on the left looks different. You can also specify a `length` and an `opening_angle` for a ParkingLot. Here, the start is set to two meters from the beginning of the ParkingArea. If you do not specify the start argument (like in the first lot) it is set to zero. The opening angle is set to 40 degrees; the default is 60 degrees. For the first spot in this lot, no arguments are given and thus it’s kind is ParkingSpot.FREE and there’s no obstacle placed inside. This is the default behavior for a ParkingSpot.

Caution

Be careful: it is possible to place an obstacle on a free spot. The rendered road will look perfectly fine but it can cause problems in automatic driving tests because on a free spot no obstacle is expected.

Moving to the single lot on the right side, you can see the third optional argument for a ParkingLot. It is called `depth` and controls the depth (along the y-axis) of a lot. There is no length parameter because the length (along the x-axis) is calculated as the sum of all spots in one lot. To change the size of a spot along the x-axis, simply specify a `width` parameter. You can not set the depth of a spot because it is derived from the parent lot.

## Intersection¶

 `1` ```intersection = Intersection(size=2, turn=Intersection.RIGHT, angle=math.radians(110)) ```

In this example, the crossing roads intersect at a 110-degree angle. The `turn` parameter indicates in which direction the road continues after the intersection. The possible turn values are `RIGHT`, `LEFT` and `STRAIGHT`, the latter is the default. The default size is 1.8 m and represents the length of each of the crossing roads.

## ZebraCrossing¶

The zebra crossing spans the entire length of this section. If no length argument is given, it defaults to 0.45 m.

 `1` ```zebra_crossing = ZebraCrossing(length=0.5) ```

## CircularArc¶

This section creates a circular arc pointing to the left (LeftCircularArc) and right (RightCircularArc). This means instead of creating an arc with a negative radius to make it turn right the radius is always positive. The two required parametes for an arc are `radius` and `angle`.

 `1` ```left_arc = LeftCircularArc(radius=2, angle=math.radians(90)) ```

This example creates a circular arc to the left resulting in a 90-degree turn.

## BlockedArea¶

The `simulation.utils.road.sections.blocked_area.BlockedArea` is a straight road, but the car is not allowed to drive on the blocked area which is marked by parallel white lines. By default the section is 1 m in length and the blocked area is 0.2 m wide, starting on the right line. This is an example on how to create a BlockedArea with a length of 1 m and a blocked area which is 0.2 m in width:

 `1` ```blocked_area = BlockedArea(length=1, width=0.2) ```

## TrafficIsland¶

The `simulation.utils.road.sections.traffic_island.TrafficIsland` consists of a visible traffic island in the center of the road and a crosswalk or just dashed lines connecting the island with both sides of the road. B Pedestrians are coming soon! The parameters in the following example are also the default parameters:

 ```1 2 3 4 5 6 7``` ```traffic_island = TrafficIsland( island_width=0.3, zebra_length=0.45, curve_area_length=0.8, curvature=0.4, zebra_marking_type=TrafficIsland.ZEBRA, ) ```