Source code for simulation.src.simulation_groundtruth.src.groundtruth.object_controller

from dataclasses import dataclass
from typing import Callable, List

import rospy
from gazebo_simulation.msg import CarState as CarStateMsg

import simulation.utils.road.renderer.obstacle as render_obstacle
import simulation.utils.road.renderer.traffic_sign as render_sign
from simulation.utils.road.road import Road
from simulation.utils.road.sections import StaticObstacle


[docs]@dataclass class ObjectController: """ROS node to place obstacles and other objects (e.g. traffic signs) in Gazebo.""" road: Road spawn_model: Callable[[str], None] remove_model: Callable[[str], None] _obstacle_idx: int = 0 _sign_idx: int = 0 @property def obstacle_name(self): self._obstacle_idx += 1 return f"obstacle_{self._obstacle_idx}" @property def sign_name(self): self._sign_idx += 1 return f"signs_{self._sign_idx}"
[docs] def _load_static_obstacles_from_groundtruth(self) -> List[StaticObstacle]: return sum((section.obstacles for section in self.road.sections), [])
[docs] def load(self, model_names: List[str]): """Reload all objects.""" # Update obstacles rospy.loginfo("Starting to place obstacles and signs.") objects_to_remove = [ model_name for model_name in model_names if ("obstacle" in model_name or "sign" in model_name) ] for model in objects_to_remove: self.remove_model(model) rospy.logdebug(f"All obstacles and signs: {objects_to_remove}") obstacles = self._load_static_obstacles_from_groundtruth() for i, obs in enumerate(obstacles): self.spawn_model(render_obstacle.draw(self.obstacle_name, obs)) signs = sum((sec.traffic_signs for sec in self.road.sections), []) for i, sign in enumerate(signs): self.spawn_model(render_sign.draw(self.sign_name, sign))
[docs] def update(self, car_state: CarStateMsg): """Update the object controller. Use this function to move dynamic obstacles around. Args: car_state: Current car state containing the position of the car. """ pass